Tyrant Guard. We really dont want to spend the whole review of this new book talking about how Crusher Stampede pushes every single datasheet and ability all the way to 11, and theres almost no need to just jam together Hive Tyrants, Maleceptors, Harpies and Carnifexes and go wild, it really doesnt take much more thought then that. Start Competing: Chaos Space Marines Updated! The key takeaway is to always be buying Adrenal Glands most things with access hit a meaningful strength breakpoint by taking them. save. Exocrine 195pts Three Faction Secondaries to round things out here, and theyre honestly probably one of the weaker parts of this book. ++2x Heavy Venom Cannon The codex released alongside revamped, plastic Khorne Berzerkermodelsand a spectacular new model for the World Eaters primarch, Angron. Hardened Biology for +1 to saves against D1 weaponry can be great on any of the (substantially increased) range of monsters with a 2+ base save, protecting them against volume fire, while if youre worried about squishy enemy troops sneaking up and stealing your objective, Predator Instincts gives you a 6 Heroic Intervention, which could be cool on wrecking ball units like the Haruspex and Scythed Hierodule, or on a Toxicrene to try and trap the enemy in combat and unleash many Mortals. Compilation will feature both Games Workshop community info and any Internet leaks and rumors as they come! HQ This is good on pretty much anything, but also happens to be the fixed trait for Deathleaper, which is a major contributing factor to them being a total nightmare and likely fixture in most lists. Im big on defensive deployment, so while also covering most of the army in a -1 to hit bubble, having both your heavy hitters being untargetable is an easy sell for me. Your most likely pick if you just want a mobile Troop unit for Actions or pushing for objectives is Gargoyles. Theyve got 4W each, and if you leave them specced as all melee they get 7A each along with rerolls of 1 to hit, which is a whole lot output, especially as theyre S5. Announcing The Goonhammer 2023 Global 40k Campaign. Tyranids are all about the monsters swarms of lesser bugs might accompany them to war, but the big draw here is the ability to throw shockingly powerful hammer blows from your chunkiest creatures, often at alarming speed. Not flashy, but good glue for the army and with an application or two of Endless Swarm might be more of a headache to remove than your opponent expected. In Octarius this was specific to a set of command phase buffs, but in the book its been rolled out a bit wider most notably to some of the psychic powers. Jormungandr provides Dense at a distance (18 for Monsters, 12 for everyone else) which is, as ever in 9th, fine but not spectacular. Synapatic Legacy means that, as long as your Warlord is on the Battlefield, you can activate the Synaptic Imperative of a destroyed unit from your army instead of one thats still on the battlefield. Meanwhile, there was confirmation of long-standing rumours that the World Eaters traitor legion would have their own codex, and brand new models. One of the first standouts is the Reaper of Obliterax, which replaces a Bonesword and acts as a very powerful weapon in the hands of an already dangerous Hive Tyrant. Big guns arent just for killing big targets, though, and when quantity rules over quality, the fleshborer hive is king. This warlord possesses highly sophisticated neural pathways, allowing it to identify priority strategic assets and seize them before the foe even recognise their value. The Dark Angels supplement the fourth such Space Marine chapter supplement to have been announced so far featuresbespoke datasheets, Warlord Traits, Relics, and a Psychic Discipline, as well as a suite of Crusade campaign rules that represent the sombre quest of the Unforgiven, according to GW. New rules in this latest codex include the powerful Harbingers of Dreaddebuffs, and the option to dedicate your mighty mechs to one of the chaos gods, getting their keyword and a gnarly new ability as thanks for your service. 978-1782531951. Besides that, the Custodes got extensively updated subfaction rules for the different Shieldhosts, and new,switchable martial katah buffs as well as theusual bundle of new Stratagems, Relics, and Warlord Traits. Some armies will just shoot them, of course, but if your opponent is leaning on melee to do damage its bad news. Its an immobile Fortification Monster that you can drop in on the board anywhere 12 from the opponents deployment zone, it has modest firepower but the same terrible BS5+ as the Tyrannocyte, and can spawn Mucolid Spores or Spore Mines. 10 Gargoyles 80, Elites Codex: Chaos Knights was first available for pre-order on 14 May, 2022, as part of a Chaos Knights codex army set. Thats the old out the way, onto the new. That promise has been borne out, and then some. Venomthropes also get 4W, T5 and a 4+ now, making them way better at their job (providing -1 to hit against shooting in a bubble) as opponents cant just effortlessly flatten them to remove their protection. Finally, for your cheap choice, the Tyranid Prime. As weve gotten deeper into 9th the Stratagem pages have generally contained fewer direct imports from 8th and more completely new stuff, and the Tyranid book is no exception to this rule. The first effect is very strong, and being able to send it via a link gives quite a bit of flexibility. Chameleonic Mutation got a huge glow-up and will enhance the survivability of the bearer significantly, even in close quarters. Gunum: I love(d) the Mawloc, but unfortunately Its new ability is basically the worst version of it weve seen. Bear in mind that you can declare this on your first turn so that the Mawloc can arrive turn 2, so youre not really losing anything other than some mild restrictions on where you can appear by doing so. Incredibly good, next. ++Powers: Neuroparasite, Paroxysm, Troops: On top of those four attacks, their scything talons now grant an additional attack each time they fight, so a classic four-talon loadout will attack eight times, with AP -3 attacks that do 3 damage each. Carnifex, Heavy Venom Cannon, 2 Carnifex Crushing Claws, Enhanced Senses 130, Flyer The Swarmlord is apparently so angry about these changes that it can deny an extra power in the Psychic phase, and it takes its anger out on nearby CORE units by using Domination of the Hive Mind to allow any hit rolls to be re-rolled (instead of just results of 1 like a plebian unnamed Hive Tyrant). Hunt (as the name suggests) has some strong mobility picks army wide Heroic from Ambush Predators seems extremely good for Carnifex-heavy lists, and if youre building a bit more in a dakka direction with them then Heightened Reflexes (fall back and shoot at -1) could be good as well. Neuroparasite is a new anti-horde power with an absolutely great/horrific description, and in mechanical terms lets you roll against the Toughness of each model in a unit and deal up to 6 Mortals for each dice that beats it. The model isnt bad at all, and against enemies using Monsters of their own you can really mess up their movement plans with a well-timed spawn of a Ripper Swarm, but its not a must-include when stacked up against the rest of the book. Aeldari are a bit more vulnerable to it, and if you need help kicking Space Marines while theyre down this makes it easier, but this is definitely not the auto-pick for 80% of matchups that youre hoping for from one of these sections. Gunum: This is one of my big winners when we talk about changes in the book. Screamer Killers are probably more likely to see some use, just because theyre so hilariously lethal and get boosted movement to help leverage that. If you like your Hive Tyranids shooty youve got plenty of choices too Pathogenesis provides a decent bump in shooting range and the ability to reroll one hit and one wound die, certainly not terrible if youre thinking of bombarding your opponent with heavy venom cannon shots. You can order it from the GW webstore now. The Haruspex is still just a battering ram, but a much scarier one. It also contains a comprehensive Crusade section, 56 unit datasheets, an army of renown for Belakor, 25 warlord traits, 24 relics, and 36 stratagems. Get it as soon as Friday, Feb 10. You can find out more about which cookies we are using or switch them off in settings. This should certainly have games where its relevant, though its still far from universal a glance around the top metagame reveals Custodes, who dont have unit champions, Tau, where good luck successfully catching and eating them, and very probably Tyranid mirrors, where again there are no champions. Primaris Kevin: Synaptic Imperative is also really good from the perspective of game management and mental load. TheGrey Knights and Thousand Sonsreleased in August 2021, followed by a standalone release of the Orks codex in September. Well have more details in upcoming guides but, for now, you shouldget hypedabout theNecrons new Command Protocols mechanic. Mind you, going in this build direction will prevent abusing the wonders of Crusher Stampede. ++1x Dual Bonesword The scant few survivors nicknamed the creature itself the Parasite, which no doubt irritated members of the Ordo Biologis greatly. Get it as soon as Wednesday, Feb 8. This was a stand-alone book release from GWs specialist sister store, Forge World, to bring in-line a number of their special/limited edition miniatures with 9th Edition. The rest of whats here is merely OK though, outside the stratagem. Thesupplement, like its siblings, provided army-specific datasheets, rules, and bespoke Crusade content for the Space Wolveschapter of Space Marines. Exocrines can now move and fire without penalty and only lose an ignore-cover bonus going over half distance. Codex: Space Marines containsheaps of lore for the first-founding chapters, as well as their more prominent successors. Just insane when we are looking at the amount of firepower coming out of this model. Some of you may have heard that Devourers got a bit of an adjustment, but the hordes of Gorgan care not. We are using cookies to give you the best experience on our website. 5 Tyrant Guard, Adrenal Glands 215 6th Edition (2012-2014) 2014 - Codex: Tyranids (6th Edition) Hive Crone. As a reminder youre only allowed one model with the HIVE TYRANT keyword (including The Swarmlord) per detachment. Good on Pyrovores, Exocrines and acid spray Tyrannofexes, good if youre still taking Hive Guard (and this is the fleet where you might), and very strong on a Barbed Hierodule. Each breed ofSYNAPSEcreature in your army grants access to a different Synaptic Imperative think of it as a beast transmitting its specialised instincts across the rest of the Hive Minds command beacons. These units have the SYNAPSE keyword, which has the immediate benefit that HIVE FLEET units within 6 automatically pass morale, and some additional utility beyond that. Its 184 pages contain 55 pages of lore; 51 pages of main faction rules (including legion-specific rules, warlord traits, relics, and more); 19 pages of rules for the Crusade narrative mode, and 44 unit datasheets. Until the start of your next Command phase, each time a model in that unit makes an attack, add 1 to that attackshitroll. That describes Direct Guidance as well, which is just a worse version of Bioweapon Bond from Octarius, giving a CORE unit +1 to hit. You can grab yourself a copy from theGW webstore now. Speaking of Mortals, you can also apply these either after shooting a target or when they fall back with some of the upgrades here, both totally fine. Just one here, the Sporocyst, and it sits in the comfortable spot where it looks pretty cute and interesting, and does enough that itll be fun for casual play without doing anything wildly stupid to the competitive metagame. Most notably, heavy venom cannons are extremely good now, getting flat three shots at S9 AP-3 D4, one of the biggest gun glowups weve seen for a while and making them excellent almost everywhere you can take them. Most Tyranid characters already have a high strength (though the Broodlord could arguably use this to decent effect) and the bonus attack or bonus Toughness only is not going to take you as far as any of the other relics available. A general trend in this book is that Monsters have had big tuneups. More straightforward but potentially powerful is The Passenger, upgraded Adrenal Glands providing +2 to advances and charges, great on anything youre planning to bring out of deep strike (and very stackable with various Hive Fleet Adaptations). You can also come in within 9 of the enemy at that point, but if you do the monster cannot charge. The 9th Edition Deathwatch Codex Supplement was released, along with the Space Wolves, onOctober 31, 2020. The Adaptive trait is cool though it lets you halve the number of models in units for Blast purposes, which is useless until it massively isnt, and is thus an ideal use of the Adaptive mechanic. Its a stone-cold brilliantaddition to Necron army-building,which, alongside the newly fleshed-outDynasty abilities,will add a touch of unpredictability to the round-by-round flow of a battle. Do the pointless squabbles of the galaxys many races bore you? Winged Hive Tyrants (and Tyrant Guard to support), Maleceptors (and Neurothropes to support), Your first unit of Zoanthropes to unlock the. Rounding out the stuff to talk about we have some standard 9th Edition fare extra relics, extra traits, and a way to manipulate your army wide mechanic. The monstrousCodex: Tyranidsis on the way, so its time to grab your rubber gloves and cut through the chitin to study its pulsating, rules-filled heart. This is a prime candidate for either Dermic Symbiosis or Synaptic Enhancement Adaptive Physiologies, as the former keeps your mighty beast going longer and the latter allows you the benefits of Synaptic Imperatives and also shove Shadow in the Warp down enemy psykers throats early on. It has two Maleceptors who can use Leviathan tricks to go off for massive damage, Harpies for spectacular shooting power, a Flyrant that will flatten almost anything and cant really be pinned down, and Carnifexes to taste. You get choices for other kinds of murder machine too. Whether you ever want to pay a minimum 100pt premium for this is uncertain, but it definitely feels like its in the space where its good enough if youre not hyper-optimising, and there might be some specific things you can do that make it in tournament lists. Prior to releasing the new Tau Empire book, GW published a string ofreveals outlining muchimproved subfaction rules for the six different Tau Septs, as well as totally reworked rules for the Montka and Kauyon Tactical Philosophies; Crusade narrative rules including options for something called diplomacy; and an array of terrifyingly up-powered ranged weaponry(with accompanying Relics) that, by all accounts, are Making Tau Shooting Scary Again. This allows either a FLY or BURROWER unit to bug out into deep strike at the end of your turn as long as they didnt arrive this turn. Fine, but not super spicy. Its debilitating cloud of hurt renders enemies useless in combat, slow to strike back and unable to hit even when they do, but wont even tickle yourHormagaunts theyve probably smelled worse deodorant inside the Hive Fleets locker rooms.**. Most of the time, youre going to want to go with a heavy venom cannon, enhanced senses, and carnifex crushing claws, which adds up to essentially a redemptor dreadnought without the side arms and defences sidegraded to 9W and a 2+ save for 130pts. Neurothropes and Zoanthropes), one or the other will usually have a rule saying that if youve purchased them, then one unit of the other type can be included without taking a slot. And since its aMONSTER, it canshoot within Engagement Range you dontwant to get bogged down against this tentacled terror. The most notablechange made to the factionin this rulebook was to fully integrate the Sisters of Silence (the Imperiums all-female arm of psyker hunters) into the army proper, where they had previously operated as an add-on rather than a full force. There are some very, very nasty weapons available to your monsters, so this rules, and its totally fine on big squads of Hormagaunts too. share. The Trygon Prime gets upgraded to an HQ choice, and the most eye-catching thing about it is that its now throwing out 12 attacks. Better still, this is not a weapon replacement so it can go on any character regardless of loadout. Top army lists from the 10 large ITC Warhammer 40k Tournaments from the past weekend, and five weeks into Arks of Omens 2023 Season. The Adepta Sororitas 9th edition codex went up for pre-order on June 5, before releasing a week later on June 12, 2021. Finally, debuffs two Malediction choices in The Horror and Paroxysm. These are powerful, aura-like abilities that radiate from each and everySYNAPSEunit in your army until the end of that round and depending on your swarms composition, youll be able to pick between a jaw-dropping10of them. It also included some of the most interesting thematic rule-building GW has yet tried with its new Crusade campaign system, in the form of custom-concocted plagues for your Death Guard warband, each affecting nearby enemies in slightly different, yet equally revolting ways and developing in potency over successive games. In the highly lethal world of 9th Edition, this is a fantastic thing to be able to throw up if you go second. Patrol 0CP That has has fairly limited applications but for those players fielding impaler cannon Hive Guard or Biovores its not a bad option to keep in mind and for everyone else, hurling a unit into combat after an Advance is fantastic (and this also isnt CORE locked. Our impression of how the most powerful builds are going to play is using Carnifexes as roaming threats that keep the enemy occupied, Harpies as overwhelming fire support, then a mixture of Maleceptors going Mortal Wound crazy and Flyrants using Tyrant Guard and the various evasive strats to stay safe to provide big damage output thats tricky to respond to. Bringing new life into the world is never easy unless youre aTervigon and the Parasites victims can suffer mortal wounds round after round as newborn Rippers gnaw their way out of enemy hosts. 8.11 x 0.47 x 11.06 inches. Do you want to unleash a horde of terrifying monstrosities and chittering, bladed bugs to make that a reality? In Stock. Crusade Rules, letting you work through the process of devouring a whole entire planet. Your workhorse powers remain Catalyst and Onslaught. The World Eaterswere last out of the gate we reckon in our World Eaters Codex reviewthey might be the very best codex of the edition. While it isnt cheap, there are definitely some plausible combos one could imagine trying. It feels like any custom fleet is very likely going to be built from Hunt and Lurk, and access to these is generally useful for Hyper Adaptation purposes (and all fleets have access to at least one of the two). The Blood Angels Codex Supplement was released on December 5, 2020. Each time thisWARLORDwould lose a wound, roll one D6: on a 5+, that wound is not lost. The biggest clue we have to the release date of the World Eaters Codex and new miniatures is a comparison of the Death Guard release of 2017, and the Necron release of 2020. This is both good and bad for the discerning Tyranid player on the one hand, you cant do as much janky stuff with these to make your opponents life miserable, but on the other the effects that spawn these can now be a bit more pushed and easy to use, as you dont have to account for the possibility that they ruin the game for the other player. Its cool that its a HQ, its fun to envision a snake army, and it has a ton of attacks. Their fixed trait gives them +1S in the first round of combat, potentially handy both for pushing big beasts to the key S8 or 9 break points and jumping smaller stuff to S4 or 5. Leviathan in particular sends these to the moon they can use their first cast for Hive Nexus to turn on their Imperative to allow Action and Cast, use Will of the Hive Mind for an extra cast, then throw out three casts and an Action, probably all boosted by a Neurothrope, dealing a cool 12 Mortal Wounds to the nearest enemy even if theyre behind a wall. In yourCommand phase, select one friendlyCOREunit withinSynaptic Link rangeof thisWARLORD. Tyranids get a drop pod in the form of the Tyrannocyte, a beefy affair that stays mobile after landing, brings some guns of its own (though only at BS5+) and can either bring in a lot of small infantry, up to six medium infantry models, or one monster of 16W or less. The basic vibe we get from this is that the Psychic stuff is going to actively enable you to go off in a way that you might not otherwise manage in lists built around it, then various other effects from units you already want in your army like Hive Tyrants are going to provide you with a toolbox to deploy at the appropriate moment. Which direction this goes isnt totally consistent, but its useful for squeezing an army into Patrols and means you likely wont be struggling to fit slot allowance. Theres also some Overwatch suppression and boosts to shooting here, which are nice but probably dont end up as the things you need. Its also good with the new Trampling Charge stratagem for Mortals on the Charge, which really helps ensure that there are no opponents left if you dont want there to be. The Horror debuffs enemy leadership and combat attrition roll and against some units that isnt going to be all that helpful, but for others it could spell a significant increase in losses during the morale phase. Probably not very good, as Rippers are mediocre, but flavourful and fun. The new book has 152 pages and is packed with eldritch esoterica, forbidden daemonology, and in-depth rules as well as rules for running armies specifically loyal to Nurgle, Khorne, Slaanesh, or Tzeentch or mixtures of all of them. Fools and charlatans will tell you that this happens pretty rarely, but experts agree that the one out of six dice roll for causing a tank to explode comes up nine times out of ten. The rest of this stuff is fine Perfectly Adapted as a Warlord Trait provides them with one re-roll per battle round for pretty much anything, the Preceptic Node allows intercept shooting (and is quite generous about it, making a character with it surrounded by shooty Carnifexes genuinely annoying for some lists) and the stratagem lets you get an AP boost if you get multiple units into the enemy. The available custom traits are split into three lists, Hunt, Lurk and Feed with five choices each, and if youre building your own Hive Fleet you pick one option each from two lists, and declare one of your picks to be your adaptable trait, which can be swapped out for a selection from the third list at the appropriate moment. Im focused on two builds right now, one is using Levithan on basically spamming as many Warriors out as possible. First up, its the old workhorse* of the Tyranid hive fleet, the trustyCarnifex. Like the others, its full of army-specific datasheets, rules, and bespoke Crusade content for the Death Guard, the vile,disgustingly resilient sons of the dread Daemon Primarch Mortarion. As a side-note, GW has said that any model that does currently exist, but doesnt have an entry in this book, will later be receiving a Warhammer Legends update at some point. Of particular note, Shardgullet boosts a heavy venom cannon to an almighty damage five, ideal for leaving Custodes Jetbikes sweating profusely. ++Powers: Paroxysm, The Horror, Malanthrope 150pts So 4 more codexes have been announced for the rest of this year. This huge flying gribbly first encountered on the planet of Mortrex was originally mentioned in the 5th edition Tyranid codex, and Crusade rules have allowed Tyranid characters to mimic its horrifying implant attack but nothing compares to the real deal. The basic loadout for both are monstrous boneswords and a lash whip, and both have the option to swap out the bonesword and lash whip for a heavy venom cannon or a stranglethorn cannon. We have multiple ways to deploy these doom balloons and their explosion timing is different, now exploding when enemy units end their movement near them (or after having moved past them) versus at the end of the charge phase. They keep the ability to spawn Termagants, either replenishing nearby units or creating a whole new squad once a game (which now does not cost reinforcement points), and to stop the enemy just shooting the Tervigon out, as long as a Termagant unit with 15+ models in it is within 1 of the broodmother, opponents cant shoot it. Feeding so many hungry mouths can be a challenge. The ones that seem to really push their units are Corrosive Viscera for units with Acid Blood, most notable for Pyrovores, and Enfolding Strike for the new Parasite of Mortrex. TheChaos Space Marines9th edition codex went up for pre-order on Saturday, June 25, 2022, and was released on Saturday, July 2. With Warhammer 40k 10th edition around the corner on the heels of the Arks of Omen narrative books heres a look back at all the 9th edition releases. Not only that, but this book debuts a new spin on subfaction customisation, and this one rules, because as well as being able to build your own Hive Fleet from scratch, you can also customise the named Hive Fleets using the Hyper Adaptation rule.