For example, the following will give you a basic crossfade: Determines whether the autosave, if it exists, is automatically loaded upon story startup. Sets the story's subtitle in the UI bar (element ID: story-subtitle). To enable test mode, use the test option (-t, --test). Caveat for Internet Explorer: SugarCube only supports IE 9. However, this means that extra care must be taken when writing them to ensure that unwanted whitespace is not created within the final output. In most cases, you will not need to use <> as there are often better and easier ways to forward the player. Selects all internal link elements within the passage element who have been disablede.g., already chosen. This function is finicky, however. When used to set the mute state, returns a reference to the current AudioTrack instance for chaining. Note: To enable test mode from the Stories screen, click on the story's gear menu and select the Test Story menu item. Returns the number of passages within the story history that are tagged with all of the given tags. Returns the string with its first Unicode code point converted to upper case, according to any locale-specific rules. If you want to change the font, color, or character, then you'll need to change the styling of the :after pseudo-element of the macro-type-cursor class. Payload objects have the following properties: The macro's definitioncreated via Macro.add(). Unfortunately, this means that the two objects are incompatible. An options object should have some of the following properties: Changes the disabled state of the target WAI-ARIA-compatible clickable element(s). The State.display() methodformerly state.display()is no longer overridable, meaning it cannot be wrappede.g., the "StoryRegions" 3rd-party add-ons do this. Both of these features can be constructed in SugarCube, however, using macros like <> or by combining <> macros with DOM macros. Note: ---- Like what. Does not modify the original. Probably most useful when paired with <>. This method will not detect "code" passagesi.e., script, stylesheet, and widget passages. Returns the value associated with the specified key from the story metadata store. In practice, you'll probably want to use either line continuations or one of the no-break methods: Config.passages.nobr setting, nobr special tag, <> macro. Should the history exceed the limit, states will be dropped from the past (oldest first). Properties on the strings localization object (l10nStrings) should be set within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) to override the defaults. Warning: At most one case will execute. See <> for more information. To actually affect multiple tracks and/or groups, see the SimpleAudio.select() method. In SugarCube, they come in two types: story variables and temporary variables. Does not modify the original. Warning: Global event triggered once just before the dismissal of the loading screen at startup. If you need to run the same code on multiple passages, consider using the PassageDone special passage or, for a JavaScript/TwineScript solution, a :passagedisplay event instead. State.prng.init() must be called during story initialization, within either your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or the StoryInit special passage. Removes all of the members from the array that pass the test implemented by the given predicate function and returns a new array containing the removed members. Stops playback of the playlist and forces its tracks to drop any existing data. The documentation for each macro will tell you what it expects. Identical to calling .map().flat(). A fullscreen options object should have some of the following properties: Note: Config.saves.autosave setting, Config.saves.autoload setting, and Save API: Autosave. Creates a number input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. Adds a playlist with the given list ID. See <> for more information. Twine 2: User Input in SugarCube Twine 2: Using Images in SugarCube Twine 2: Using Functions as Macros in Snowman Twine 2: Creating a Dungeon Crawler Part 1 Twine 2: Creating a Dungeon Crawler Part 2 Twine 2: Creating a Dating Sim Twine 2: Re-creating Candy Box Twine 2: Inventory Systems Twine 2: Murder Hill House Mystery Part 1 This means that non-widget uses of these special variable are completely safe, though this does have the effect that uses external to widgets are inaccessible within them unless passed in as arguments. Does not modify the original. See the :passagerender event for its replacement. Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). State.current is not a synonym for State.active. Expired moments are recorded in a separate expired collection and can no longer be navigated to. Causes leading/trailing newlines to be removed and all remaining sequences of newlines to be replaced with single spaces before the passage is rendered. Pease, do not take your players' bandwidth and data usage lightly. Registers the passage as a video passage. Used for pre-passage-display tasks, like redoing dynamic changes (happens before the rendering of each passage). Returns whether a Passage object referenced by the given title exists. See the :passageinit event for its replacement. There's no way for the system to know ahead of time whether it's safe to re-execute a passage's contents. Returns a reference to the current AudioTrack instance for chaining. Returns whether playback of the track has ended. It has always been required that the call happen during story initialization, the only change is the throwing of the error. Finally, one of three things happen (in order): the existing playthrough session is restored, if it exists, else the autosave is loaded, if it exists and is configured to do so, else the starting passage is run. Prepends one or more members to the beginning of the base array and returns its new length. To affect multiple tracks and/or groups at once, see the SimpleAudio.select() method. Browsers are not currently required to honor the navigationUI setting. Note: Valid values are boolean true/false, which causes the UI bar to always/never start in the stowed state, or an integer, which causes the UI bar to start in the stowed state if the viewport width is less-than-or-equal-to the specified number of pixels. Events are messages that are sent (a.k.a. The active passage's tags will be added to its data-tags attribute and classes (see: Passage Conversions). Generates no output. A save operation details object will have the following properties: Deletes all currently registered on-save handlers. The argument string after converting all TwineScript syntax elements into their native JavaScript counterparts. Creates a list of single-use passage links. When used to set the loop state, returns a reference to the current AudioList instance for chaining. Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before. In particular, the parameter list for the Dialog.setup() method has changed. For example, if some story passages were tagged with forest, then styles for those forest passages might look like this: These are SugarCube's built-in stylesheets, in order of load/cascade. SugarCube provides a variety of functions and methods that may be used instead, and standard JavaScript functions and methods may also be used. TwineHacker To Debug (Or Cheat) Twine {SugarCube} Variables based on extension from this f95 thread (thanks to @spectr3.9911) compatible with Chrome and Firefox Installation instructions Chrome: download repository and use Developer Mode then point directory The Config API serves the same basic purpose. Returns a new array containing all of the macro's ancestors that passed the test implemented by the given filter function or an empty array, if no members pass. Arrays are a collection of values. private browsing modes do interfere with this. Twine1/Twee: Required. Global event triggered when all <> macros within a passage have completed. All other non-generic object types, on the other hand, must be made compatible to be successfully stored within story variables. Track event triggered when a fade starts. 558 30K views 7 years ago Introduction to Twine In this new series, I cover the process of writing interactive fiction using Twine and the Sugarcube story format. Used within <> macros. You'll need to tag each and every one of your menu passages with noreturnyou may use any tag you wish (e.g., menu, inventory), just ensure you change the name in the code if you decide upon another. Tip: SugarCube. If it encounters an unrecoverable problem during its processing, it may throw an exception containing an error message; the message will be displayed to the player and loading of the save will be terminated. There are many differences between Harlowe and SugarCube, this guide will document some of the most critical you will need to account for if you're coming to SugarCube from a background in Harlowe. Controls the playback of the playlist, which must be set up via <>the deprecated <> may be used instead, though it is not recommended. This macro has been deprecated and should no longer be used. For example, you might use the story variable $name to store the main player character's name or the story variable $cash to store how much money the player has on hand. Note: If you simply want to apply actions to multiple tracks simultaneously, then you want a group instead. Reloading the page or revisiting a passage may not restore the state of some interactive macros, so it is recommended that you only use them in instances where this will not be an issue or where you can work around it. Sometimes there are breaking changes, however, and these must be addressed immediately. The audio subsystem that supports the audio macros comes with some built-in limitations and it is strongly recommended that you familiarize yourself with them. The default cursor is the block element character Right Half Block (U+2590) and it has no default font or color styling. Note: For example, a common use of <> is to perform various actions before forwarding the player to another passage. Removes classes from the selected element(s). Global event triggered as the last step in closing the dialog when Dialog.close() is called. Returns whether both the slot saves and autosave are available and ready. Triggered at the end of passage navigation. To install the package via NPM, use the following command: This is a reference on how to install SugarCube in Tweego, Twine2, and Twine1/Twee. If its return value is falsy, the save is disallowed. Sets the story's display title in the browser's titlebar and the UI bar (element ID: story-title). Returns a timestamp representing the last time Engine.play() was called. If SugarCube is reloaded by one of its own built-in restart methods, then the session is. Not generally necessary, however, some browsers render slower than others and may need a little extra time to get a media-heavy page done. Determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). Note: Compilers supporting automatic creation of media passages: Warning (Twine2): Next, the StoryInit special passage is processed. Returns the string with its first Unicode code point converted to upper case. Note: Elements that include either a data-init-passage or data-passage content attribute should not themselves contain additional elementssince such elements' contents are replaced each turn via their associated passage, any child elements would be lost. Universal Inventory System (UInv) for Twine 2 / SugarCube 2 - GitHub - HiEv/UInv: Universal Inventory System (UInv) for Twine 2 / SugarCube 2. . String: The expression yields a string valuee.g.. Deletes the specified on-save handler, returning true if the handler existed or false if not. Unstows the UI bar, so that it is fully accessible again. represents whitespace that will be removed, represents line breaks). . Happens before the rendering of the incoming passage. Deletes the specified on-load handler, returning true if the handler existed or false if not. Note: Returns a reference to the current AudioRunner instance for chaining. Passage init. For example, you may use the following JavaScript code to record the last non-menu passage into the $return story variable: (Twine2: the Story JavaScript, Twine1/Twee: a script-tagged passage). Tip: Note: Determines whether the audio subsystem attempts to preload track metadatameaning information about the track (e.g., duration), not its audio frames. To pass expressions or the results of functions to macros as an argument, you must wrap the expression in backquotes (`). prerender tasks have been deprecated and should no longer be used. Stops playback of the track and forces it to drop any existing data. Object that authors/developers may use to set up various bits of static data. In this case, once we assign $wumpus a room, we can delete that room from our $roomlist. For example, if you wanted to ask the user to enter a name, your code may look like this in Harlowe: In SugarCube, you would likely want to use the <> macro instead, and pass $name in as the receiving variable: Harlowe's newer input macros, like (dropdown:) and (cycling-link:) use "bound" variables, which are similar in concept to SugarCube's receiver variables. Story variables are a part of the story history and exist for the lifetime of a playthrough session. Requires tracks to be set up via <>. Aside from general syntax, SugarCube macros do not use hooks, separate arguments differently, and don't allow other macros to be passed as arguments. Returns whether the engine is rendering the incoming passage. See the MDN article Media formats for HTML audio and video for more information on formats commonly supported in browserspay special attention to the Browser compatibility section. Returns whether the seedable PRNG has been enabled. Function templates should return a string, which may itself contain markup. Controls the playback of audio tracks, which must be set up via <>. Warning: If constructing the file URL from a shell path, ensure that either it does not contain escapes or you properly convert them into the correct URL percent-encoded form. See Also: The built-in Restart button, along with the methods UI.restart() and Engine.restart() are provided so that the story can be restarted without restoring a session. Even if it did know that, there's no way for it to know which operations may or may not have side-effectse.g., changing variables. Shorthand for jQuery's .one() method applied to each of the audio elements. If the autosave exists and the story is configured to automatically load it, then the autosave is loaded and the state is replaced by the autosave's state and the active passage is rendered, just as if the user had loaded any other save. In these cases, audio will not automatically play on the starting passage, nor is it likely to play if initiated from within asynchronous codee.g., via. Setting API. See the Macro API docs for more information. The Non-generic object types (a.k.a. See the Dialog API docs for more information. An array is a list of different words or text, referred to as strings in this blog post. Returns whether a fade is in-progress on the currently playing track. Determines whether alternate passage descriptions are used by the Saves and Jump To menusby default an excerpt from the passage is used. To enable test mode while starting at a specific passage, right-click on a passage and select the Test Play From Here context menu item. Harlowe has stricter typing than SugarCube, requiring authors to call macros like (str:) or (num:) on variables to change their type. Added to the active passage's container element, Added to the active passage's container element and. In the above example, if you save the story after reaching the passage called another passage, the $var variable will be saved in the state as 1, as you would expect. Removes and returns a random member from the base array. See the .includesAll() method for its replacement. Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restartsn.b. classes) guide for more detailed information. Note: Warning: Note: Returns whether playback of the playlist has ended. Returns the array of track IDs with the given group ID, or null on failure. Returns the title of the most recent previous passage whose title does not match that of the active passage or an empty string, if there is no such passage. For . The number of moments contained within the story history is, generally, limited, via the Config.history.maxStates setting. See: Note: Now, whenever you type <<status>>, Twine will print out all stats as set up within the widget, like for example: Strength: Weak Dexterity: Dextrous . For example, the following will not work because the macro parser will think that you're passing five discrete arguments, rather than a single expression: You could solve the problem by using a temporary variable to hold the result of the expression, then pass that to the macro. You may, however, simply use the Test Play From Here context menu item on the Start passage to achieve the same result. Manages the Settings dialog and settings object. Removes all of the members at the given indices from the array and returns a new array containing the removed members. Deletes the audio group with the given group ID. In mobile browsers and, more recently, most desktop browsers, playback must be initiated by the playergenerally via click/touch. However, I've tried to use elements in these arrays, like this: $y=$z [0] [2] and it doesn't seem to work. .one() in the jQuery API docs for more information. Does not modify the original. Essentially, a combination of <> and <>. Returns the playlist's total playtime in seconds, Infinity if it contains any streams, or NaN if no metadata exists. Determines whether the <> macro returns an error when the = assignment operator is used within its conditionale.g., <>. In SugarCube you can convert them if you need to. Instead, use either the built-in functions random() & randomFloat() or the State.random() method, if you need direct access to the PRNGsince it returns a call to either Math.random() or the seedable PRNG, as appropriate. This only affects test mode. For example: Deprecated: For example: (not an exhaustive list). Opens the built-in settings dialog, which is populated from the Setting API. Local event triggered on the typing wrapper when the typing of a section starts. Subtracts the value on the right-hand side of the operator from the current value on the left-hand side and assigns the result to the left-hand side. For example: A better solution, however, would be to use a backquote1 (`) expression, which is really just a special form of quoting available in macro arguments that causes the contents of the backquotes to be evaluated and then yields the result as a singular argument. Deprecated: SugarCube Snowman Arrays Arrays Chapbook Harlowe SugarCube Snowman Audio Audio Chapbook Harlowe SugarCube Snowman Conditional Statements . Note: Furthermore, it is no longer instantiated into the legacy state objectwhich still exists, so legacy code will continue to work. The links go to the most recent release versions of each in SugarCube's source code repository. To modify the values contained within variables, see the <> macro and setter links. Generates no output. They are called with no arguments, but with their this set to a template (execution) context object that contains the following data properties: String templates consist solely of a string, which may itself contain markup. Used within <> macros. See the :passagestart event for its replacement. Additionally, macros in SugarCube do not return values, so macros cannot be used as arguments to other macros. Passing the name of a variable as an argument is problematic because variable substitution occurs automatically in SugarCube macros. The core of what it does is simply to wrap a call to Dialog.open() within a call to .ariaClick(), which can be done directly and with greater flexibility. Gets or sets the track's current time in seconds. Returns whether the autosave is available and ready. Documentation, downloads, and the like can be found within each section. Note: Returns the number of milliseconds that have passed since the current passage was rendered to the page. See the Test Mode guide for more information. Returns a reference to the current jQuery object for chaining. The _contents special variable is used internally, by container widgets, to store the contents they enclose. See the _args special variable for its replacement. Loss of visibility is defined as when the browser window is either switched to another tab or minimized. Returns an array of the story metadata store's keys. Any passage may be chosen as the starting passage by selecting it via the Start Story Here passage context-menu itemn.b. See the Config API docs for more information. For more details you might want to see my "Arrays vs Generic Objects" article (part of the help file for my "Universal Inventory System" for Twine/SugarCube, or "UInv" for short). The def and ndef operators have very low precedence, so it is strongly recommended that if you mix them with other operators, that you wrap them in parenthesese.g., (def $style) and ($style is "girly").
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